Systems, not facts
Anatomy is taught as lists to memorize. Each of these games teaches a body system as a system — inputs, feedback, and consequences the learner can feel through play.
Five educational game concepts I designed to turn human anatomy and physiology into interactive, standards-aligned learning — the practice behind the theory in my doctoral study.
Players become molecular detectives inside a digital DNA laboratory.
Open the design →Players explore the inner workings of the bladder through timing, balance, and coordination.
Open the design →Players take the role of a virtual heart technician, balancing daily life for cardiovascular performance.
Open the design →Players step inside the neural network of the human body, guiding electrical impulses to their targets.
Open the design →Players shrink to microscopic size and pilot a nanobot through the human body to stop an infection.
Open the design →Anatomy is taught as lists to memorize. Each of these games teaches a body system as a system — inputs, feedback, and consequences the learner can feel through play.
Every design includes pop-up explanations, unlockable visualizations, and quiz checkpoints, so learning is measured continuously rather than only at the end.
Co-op and competitive modes give instructors ready-made group structures, turning a solo game into a collaborative learning activity.